
Although she is blue most of the time, she glows red as soon as the danger is near. She has a bright, round body and a pair of wings. Navi’s fairy design is simple yet satisfying. Plus, Navi has become such an iconic Zelda character it would be hard to imagine the game without her! This may also be distracting for a new time player to try and avoid. I think that having a detailed fairy would take away from the simplicity of Navi. However, the capabilities of the Nintendo 64 meant this would take up too much space on the screen, which is how they settled on Navi’s design. So, they wanted a fairy girl inspired by Princess Zelda. The developers didn’t like this and thought it was boring. The original marker was a triangle, reflective of the triforce. I struggle with precision, so using a tag is integral to me being able to progress in a game. I don’t know about you, but my aim without a marker is poor. When Ocarina of Time was developing for the Nintendo 64, the game needed an on-screen marker to help target enemies. But when you’re knee-deep in threats, the last thing you need to hear is the grating voice hounding you to pay attention. Any Zelda fan will know what I’m referencing if I say, “Hey! Look! Listen!” These lines are Navi’s signal that she has some hint or tip or piece of advice to give you. Navi is a navigational tool for Link (which I will cover in more detail later on) and was given a few repeated phrases to grab your attention. People don’t get on with her character because of the minimal voice lines. She’s not my favorite, but she doesn’t grind my gears as other people have expressed. However, Navi is not everyone’s cup of tea. She is seen in backgrounds or cutscenes but never explored in more detail post Ocarina of Time. Link’s companions usually have a story development in later games, but Navi is an exception. There has never been any explanation of where Navi has gone. Navi is very similar in terms of giving hints and tips where necessary.Īlthough Ocarina of Time is Navi’s first (and only) game, she’s a frequent visitor of other Legend Zelda titles. For example, Fi embodies a guide in Skyward Sword. It’s prevalent to see Link accompanied by some sort of help. So adding one as a guide for our protagonist seemed only fitting.

The world of Hyrule is bursting with fairies and magical creatures or men pretending to be fairies (looking at you, Tingle). It was the sixth and final cave entrance that finally revealed the Shrine I was desperately trying to find.Navi first appeared as a tool to aid Link in his journey. At this point, he wants all of them, and I don’t care enough to do him that favor. Each opening inspired certainty that I had finally found my Shrine, only to be rewarded with a Bubbul Gem, of which I no longer need as I have purchased all of Koltin’s goods. I found six cave entrances on the mountain east of Zora’s Domain. Last night, I circled the Veiled Falls of Zora’s domain for two hours as the beeping sound slowly bore its way into my skull. On the occasions when I do hear that beautiful couplet beep alerting me a Shrine is nearby, my heart skips a beat and I alert everyone in my household to quiet down while I start the process of sniffing out an elusive shrine that can’t be seen from the surface. This has resulted in the discovery of a new Shrine 15% of the time. If I haven’t walked through there yet and there are no Shrines in the immediate vicinity, I head in that direction and hope for the best. At this point, I have resorted to using Hero’s Path Mode and the general layout of the Shrines I have already found to ballpark locations where a Shrine might be.
